How the Force and Squad get decided.

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How the Force and Squad get decided.

Postby HihiouZabimaru182 » July 20th, 2010, 8:18 am

So does anyone know really how the force and squad in the records get decided? Take a look at my stats:

Fighters Produced: 1328
Bombers produced: 3225
Dusters produced: 692
Sea Planes Produced: 281
BChoppers produced: 367
TChoppers produced: 590

as opposed to the ground units (leaving out infantry)

Recons: 460
flares: 179
light tanks: 2973
MD tanks: 436
War tanks: 3984
artillary: 207
anti-tanks: 619
rockets: 808
AA: 1630
missiles: 154

(i'm not even bothering to put naval numbers in cuz they;re so low -_-)

now i know for a fact that I usually do much more damage with air units than any other front, i usually find myself sticking my CO in a bomber than any other unit. however on the records it shows GROUND FORCE BOMBER SQUADRON. I'm currently gunning for airforce. Thing is, I have no idea what to really do to change that. (i've tried major airforce pwnage doesn't seem to change)
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Re: How the Force and Squad get decided.

Postby FormicHiveQueen » July 21st, 2010, 2:08 am

Just make a design map and make it so you can spam nothing but Fighters. Repeat until your number of Fighters built exceeds the number of Bombers.
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Re: How the Force and Squad get decided.

Postby HihiouZabimaru182 » July 21st, 2010, 5:14 am

seems resonable. i'll try it out now and inform of the outcome
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Re: How the Force and Squad get decided.

Postby FormicHiveQueen » July 21st, 2010, 5:53 am

Considering you have about 2000 or so to make, you're gonna have your work cut out for you even if you put 50 airports and delete the Fighters the turn after you make them.
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