Case closed indeed. As FHQ says, Caulder/Stolos is a broken CO in a comparatively (to other Advance Wars entries) unbroken game. Unless there's a significant skill difference between the players, it's almost inevitable that the scientist-cum-clone will have their day.
As for why FHQ idolises Mech rushes--it's because they work. It's kind of a shame really, that Advance Wars can and has been reduced to a game of "build lots of one unit". But it can't be argued with, and it's here to stay.
At least Kanbei will be happy--though it's not a mountain of tanks we'll be deploying.
Closing topic.
