Now the newest Beta-Version is ready!
It's Beta-Version 6!
It would be nice to give us some hints about Bugs and other stuff we made wrong for example in calculating damage!
http://www.filefront.com/17154139/Commander Wars.rar (without Music)
http://www.filefront.com/17154303/Commander Wars Full.rar (with Music)
What's new in this Version?
All 4 Advance Wars Versions are now playable!
AW
CO's that were not in AW loose their SCOP
All COPS get SCOPs
All SCOPs cost 4 Stars
CO's from AW get their values out of AW
Units get the attack power of AW
Movement charges are not complete yet!
AW2
CO's from AW2 get their values out of AW2
All other CO's remain the same.
All units get the attack power of AW2
Movement charges are not complete yet!
AW DS
CO's from AWDS get their values out of AWDS
Sturm will be the Commander Wars Sturm
All units get the attack power of AW DS
Movement charges are not complete yet!
AW DC\DoR
CO's loose normally their COP some execptions are Sturm or Levenworth...
CO-Units can be create on your on bases or allied units or HQ.
A CO-Unit has a CO-Zone which is not shown yet.
Old CO's get a CO-Zone Colin, Hachi are highly overpowered. Kanbei is very weak!
CO-Powers have 6 Stars each Star costs 1 HP and has to be lost in the CO-Zone.
Then a CO-Unit is destroyed the CO-Meter is reset.
Movement charges are not complete yet!
Some terrains are still missing.
They'll come than I'm going to add some more stuff to the construction tank!
Battleships can move and fire.
AI builds a CO-Unit normally the most expensive one!
Commander Wars
Koshi is now similar to the Custom Wars Koshi special thanks here to Kosheh!
Kosheh if you want to hide more from the enemy during COP please say so!
Snipers are weakend and are more expensive!
The Ranking System out of DC\DoR is included.
Rangs are
Soldier nothing happen
Sergeant 5% Offence
Officier 10% Offence
General 15% Offence 10% Deffence
Veteran 20% Offence 20% Deffence
The ranking system is a rule that can be activated before a game starts or deactivated!
Like you want!
Construction Tank
This unit allows you to rebuild Silos. You have to pay some fonds here! Remains on the map!
It's also can build all buildings Lash invented including the AW DS buildings but excluding the Factory! Doing so removes the construction tank from the map!
Coming soon the construction will be able to build Constructed-Bridges and Walls!
We are going to add the DoR CO's for the next Version!
If somebody can send me the complete states of them. That on
http://www.advancewarsnet.com are not complete! So i can't guess what they mean! Thanks!
Weather and Movement charges will be made their too!
I'm starting to copy all AW AW 2 and AW DS maps. So a view more maps will be soon playable!
It would be nice to send us your maps, too!
So every game is now nearly completly playable!
To change the Mode go to the Option menu!
Please use the Building list that is made for the game otherwise. Their is no real balance!
You can always use Building List with less units than the game mod you play.
The Building list is the last item you can change for a player!
Fixed bugs in AI Very Easy Ai now works again!
AI doesn't create CO-Units in the moment!
Fixed bug in Joining in units!
Script-Writer is now avaiable!
Fixed some bugs in CO's that concerned their values!
A lot more is done...
Network Game is now playable!
For the moment it's a Beta-Version 0.1.
Take in consideration that network games aren't easy to programm.
And we need some informations about stuff that works and what don't works.
We hope it works. We had a little problem testing it as my Router doesn't worked correctly all the time!
Please follow these instructions for starting a network game.
Click on Multiplayer game.
The Host choose a card by clicking on it or click on Host-Button in the Right Corner!
Make sure all players have play in the same Gamemode! (Option Menu AW, AW2 AW DS...)
Don't change the rules of a map they are not sent for the moment!
After leaving the rules menu. Other players can join a game.
They have to click on Join and tipp the Hosts-IP inside the Box!
For the moment it's not possible to leave a game after joining without getting errors. Sorry!
If a player doesn't have a map. It'll be automatically send.
The Host chooses which players are AI.
If a player join he gets the first open position this can't be changed for the moment!
If everything is ready! Start the game!
And have fun!
We know that their are lot problems for now.
But we are working on that!
A Script-Writer is now also avaiable.
This little tool. Makes it easier to create campaigns and maps with Scripts!
It's powerful but some stuff do create your own campaign is still missing.
For more information open the Readme!
This tool will be update during game creation!
A Credit-Menu is added. All Custom Wars creators from which we have sprites music or CO's used will be named here.
In the next Version!
A loading menu is their for the moment only while starting a new game.
The loading bar isn't correct while loading the first time a game!
The menu will be finished at added to the places for the next version!
All musics can now be downloaded seperatly!
These are the most recent and important changes. A lot more is done, i can't remember everything.
We hope you enjoy playing the newest Beta-Version and look forward for some new stuff that'll come!
This version also includes the sourcecode of Commander Wars!
If you want to make a mod do so!
But we also say that we're going to change a lot in the next weeks!
It's up to you!
Robosturm
Commander Wars Programmer!